Swrve 2019 Monetization Report

Swrve 2019 Monetization Report

Swrve
Published by: Research Desk Released: Mar 03, 2020

Since publishing our first monetization report in 2014, Swrve has continued to work with the world’s largest games companies, processing billions of events daily, from millions of players. This is the latest installment in an ongoing series of reports that reveal all about how players engage, and more specifically spend, in mobile games. Again this year we’ve analyzed a three-month period of data (July-September 2018) to provide insights on what matters to games companies.

We wanted to answer the obvious questions:

  • How many players spend?
  • How much do they spend?
  • What goes on after install, where is the money made?
  • And what has changed since the last Swrve Monetization Report?

Welcome Dear

Thank you for your interest and your registration with Teradata. Please confirm your e-mail address to complete your registration by clicking here

Yes, confirm my

By confirming this, you give Teradata your consent to send you information on our data analytics products and services or invitations to events and webinars by e-mail from time to time. You can revoke this consent at any time by clicking on the unsubscribe link at the bottom of each of our e-mails. We assure you that we treat your contact details with the utmost care. Detailed information on how we store and use your personal data or how you can exercise your rights regarding your personal data can be found in the global Teradata Privacy Policy.